This file can be found in the following locations, depending on the type of instalation you have: It is worth noting that there is a default checkpoint library included as part of the game which you can access in your own projects. Then, checkpoints can be defined with only a ReferenceId attribute, containing the Id of a checkpoint from said library, in order to re-use the same definition. Once a checklist library has been created, an aircraft checklist file can include the file by specifying it's path. These files can be written defining any number of checkpoints and each of these checkpoints must then have an Id attribute to be usable in regular checklist files. The files are located in a /Checklist folder, inside the aircraft-specific folder.Īs similar checkpoints can be found in various aircraft checklists, there is a way to reference shared checkpoint definitions using a checkpoint library XML file. The image below shows a block - "Motoring", that is here expanded but can be collapsed by clicking the " ^" button - that contains 6 additional checkpoints that will only be used if the engine temperature conditional check shows the temperature as greater than 150☌.Ĭhecklist data can be separated into several files, in *.xml format. Finally, blocks can be nested, with checkpoints defined at any depth in the blocks hierarchy.
Code describing a condition for this block to be currently relevant to the checklist can also be specified in the aircraft checklist XML file. In Microsoft Flight Simulator a page can contain blocks of checkpoints that can be expanded or minimized. For example, some aircraft have a different startup procedure depending on the engine starting temperature (e.g. if the aircraft flew recently, and engines are still warm). Sometimes, a page of checklist might contain a subsection of checkpoints with a title, and possibly being actually part of the checklist only under certain conditions. You can then verify that everything has been done correctly by the fact that there will be checkmark on each of the checkpoints.
Otherwise you should go through the checklist and manual perform each of the checkpoints, using the Evaluation button if you can't find something. When using the Auto Complete options, if the current checkpoint is validated according to its XML tests and the current state of the simulation, it will be automatically checked.
In Microsoft Flight Simulator, checklists are made of series of checkpoints (tasks). Its purpose is to improve flight safety by ensuring that no important tasks are forgotten. A checklist is a list of tasks that should be performed and validated by pilots and aircrew.